Max de Kroon

Composer | Sound Designer | Audio Dev

Hi there! I'm Max, a composer, sound designer and audio developer from Amsterdam focused on creating adaptive soundtracks and systems that listen to the player. I work in FMOD, Unity & Godot, crafting a compelling, unique sonic identity with every step, from creation to integration.

projects

DOGWALK

Blender Studio

Composition, Sound Design, Audio Programming (GDScript)

DOGWALK - Trailer

Created all sounds and designed an adaptive music system that guides and responds to player movement as they explore this wonderful winter wonderlandAudio assets and systems were implemented in the Godot Engine, using GDScript

HUNK vs PAUL

HUNK Band

Composition, Sound Design, Game Design & Development (GDScript)

DOGWALK - Blender Studio's Open Source Game Release (2025)

Designed and developed an arcade-style fighting game and produced all audio assets in Godot using GDScript. Directed two artists for production of the visual assets and animations

Dillard & Flasky

Party Fowl

Composition, Sound Design, VO, Programming (GDScript)

Dillard the Drunk & Flasky the Flask Find a Fridge - Godot Jame Winner

Designed sound effects and asoundtrack that adapts to the players level of 'inebriation'. Also performed voice-work for the lead character.This momentum-based party-crashing game was developed within 10 days with a small team of artists.

Forgeward

Composition, Sound Design

Forgeward - Godot Wild Jam 68 Winner - 2D side scroller dventure

For this project, I composed the soundtrack and designed all sound effects.2D survival side-scroller game where you must consume your surroundings while fending off hordes of enemies.

Hi there!

Hey! I'm Max, a composer, sound designer and audio developer from Amsterdam helping indies build a sonic identity.I used to teach kids coding by making game projects by day, while performing in live bands by nights. Then I decided to combine my passions and powers to synthesize a new role for myself in this world: the full stack audio mageI design adaptive soundtracks and systems, from concept to implementation. By communicating clearly and following the fun, I always try to match the game's heartbeat with a compelling, unique soundtrack. I’m constantly working to improve my skills, both creatively and technically, to build ever more engaging and meaningful experiences.If you would like to connect or collaborate, feel free to reach out.